HFFMP Music Dev Log – 1: Introduction

So I have just returned from the High Score conference at Melbourne International Games Week and I’m super inspired.  I want to develop my skills across all horizons that are currently beckoning to me – sound design, adaptive composition, orchestration, dynamic mixing, and audio implementation in a game engine.

My knowledge of how to create interactive experiences in a game engine such as Unity is less than limited – and my goal isn’t to learn how to make 3D environments, or design game mechanics, or write great narratives.  At this point I will leave it to others on their own journeys to mastery in those crafts.  Rather, I’m here to teach myself how to implement audio within the Unity engine, including the use of FMOD to implement adaptive music techniques.

I need to get my hands dirty somehow, need to put into practice some of the composition techniques that I am learning about.  For the moment I will be doing so without the inspiration of a real-life collaborative project.  It’s a Catch-22, I will need to prove I can bring the goods before I can get my hands on the real thing.  So I’ve decided to jump into Unity and give it a go myself.  I’ll be learning as I go, documenting the process here.  I’ll be focusing on the music but I may learn a thing or two about Unity while I’m at it, who knows?!

But hey, if you are a creative type and a potential collaborator reading this, and if you like the music or the way I’m thinking, please reach out!

Oh yeah, you might be wondering what HFFMP stands for?  Well, this is the start of my Hypothetical Fantasy Forest Music Project!