HFFMP Music Dev Log – 3: Mangled Enigma

My focus lately has been on writing material that I will be able to experiment with in FMOD, using looping, layering and sequencing techniques to create music that will respond to parameters from the game engine.  With this in mind, […]

Four Zones: Adaptive Music Demo

This was an experiment in creating adaptive music in layers to support four levels of intensity in a hypothetical game – Safe, Risky, Immediate Danger, and Combat. I created this with FMOD as a part of an online course by the supremely […]