HFFMP Music Dev Log – 3: Mangled Enigma

My focus lately has been on writing material that I will be able to experiment with in FMOD, using looping, layering and sequencing techniques to create music that will respond to parameters from the game engine.  With this in mind, […]

HFFMP Music Dev Log – 2: Setting the Scene

My plan for this project is to create a 3D environment in Unity and use this as a testing ground for experiments in composition.  Rather than producing music in the abstract, I would like to create or import a Unity […]

HFFMP Music Dev Log – 1: Introduction

So I have just returned from the High Score conference at Melbourne International Games Week and I’m super inspired.  I want to develop my skills across all horizons that are currently beckoning to me – sound design, adaptive composition, orchestration, […]

Four Zones: Adaptive Music Demo

This was an experiment in creating adaptive music in layers to support four levels of intensity in a hypothetical game – Safe, Risky, Immediate Danger, and Combat. I created this with FMOD as a part of an online course by the supremely […]