HFFMP Music Dev Log – 2: Setting the Scene

My plan for this project is to create a 3D environment in Unity and use this as a testing ground for experiments in composition.  Rather than producing music in the abstract, I would like to create or import a Unity […]

HFFMP Music Dev Log – 1: Introduction

So I have just returned from the High Score conference at Melbourne International Games Week and I’m super inspired.  I want to develop my skills across all horizons that are currently beckoning to me – sound design, adaptive composition, orchestration, […]